Newmyer's Seven Nuts about

Newmyer's Seven Nuts is a game I invented in my sleep. I'm not kidding. I awoke one morning after having "poker dreams" all night long after a 12-hour poker session the night before. If you play enough poker, you know what I mean when I say "poker dreams" - those long, drawn-out dreams where all that happens are flops, turns, bets, folds, calls ad naseum, with no real winners or losers, just the droll repetition of the game. But this dream was different. I was playing some sort of "draw omaha", and it wasn't any game I've ever played before. I woke up, grabbed a deck of cards (shockingly there's never one very far away), and started playing around. I modified how (I believe) it was played in my dream to have it make more sense, but basically, this was an entirely new game.

I was hosting a game at my house that night, and I introduced the game with the caveat "I invented this game in my sleep last night, and if it sucks we'll never have to play it again, but I'm going to call it this once." To my surprise, when the hand was over and the deal rotated to my left, the next dealer said "Let's play that one again." We ended up playing it for two hours, and it's become a staple of our home game ever since. (We even did a tournament one night... and I won! I should probably have been disqualified.)

Bullethead came up with the name, and The Hat, Intense Ben, Drought, Pete, Sausage, and the folks at BBBB helped me to bring it into the world.

I think it's the most stategic poker game ever, and I also think it's a lot of fun. I've introduced it to the club where I deal, and it hasn't officially been offered there, but it has been played on occasion. It also goes by the name "East Village" (in the tradition of "Texas" and "Omaha", it's time us blue-staters have a game we can be proud of).

(for a tutorial on actually HOW to play the game, go here.)
(for a sample hand check out this page.)

Without further ado, I present Newmyer's Seven Nuts:



Newmyer's Seven Nuts rules of play
NEWMYER’S SEVEN NUTS

(written in Robert's Rules Of Poker style)

1. All the rules of Omaha high-low split apply except as below.
2. Each player is dealt seven holecards. Each player can look at all seven of his cards. The player then selects two of the seven cards to discard – these cards will never be seen again for the duration of the hand. The dealer will request the two discards from every player, and place them into the muck.
3. Each player should then have five cards remaining in his hand. At the dealer’s request, each player then selects his or her “donation” card, places it FACE DOWN, and slides the card to the dealer. There will always be seven "donation cards." If there are less seven players, the dealer should pull the same number of cards from the top of the stub (unused deck) as is the difference between the number of players and seven. (ie., if there are three players, the dealer should pull four cards off the top of the stub.) These cards should also be placed face down in the center of the table with the other “donation” cards.
4. There should then be seven cards face down for the dealer. The dealer should then shuffle these cards in a scramble / wash method, making sure that each player cannot track / follow his own card. Upon completion of the scramble, the dealer should then randomly place the seven cards face down in a row in the center of the table.
5. As the board cards are comprised of “donated” cards from the players, there are no burn cards used in this game.
6. The betting is the same as in hold'em, using preflop, flop, turn, and river betting rounds. The first betting round takes place after all of the above has occurred (all discarding, donating, and scrambling of cards). The flop is comprised of three cards, the turn one card, and the river one card (five community cards in all). At the showdown, a player's entire four-card hand must be shown to receive the pot.
7. If at any point during the game any of the donation cards is exposed by the dealer before the previous betting round is completed, the exposed card is placed with the top two stub cards. These three cards are then shuffled, the top card is placed face down with the other donation cards, and it is MANDATORY that this card be selected as either the turn or the river (whichever hasn't yet been exposed) by the dealer.
8. The two “extra” donation cards should remain face down in the middle of table until after the pot is awarded. They should not be placed into the muck until the pot is awarded and all the cards are retrieved from the players.

(for a tutorial on actually HOW to play the game, go here.)
(for a sample hand check out this page.)



Robert's Rules Of Poker hold 'em, omaha, omaha high-low
Robert's Rules of Poker
Version 6.
(these are required to be listed here, as the above Newmyer's Seven Nuts rules are based upon references to these sections [and others actually not listed] below.)


SECTION 5 - HOLD’EM

In hold’em, players receive two downcards as their personal hand (holecards), after which there is a round of betting. Three boardcards are turned simultaneously (called the "flop") and another round of betting occurs. The next two boardcards are turned one at a time, with a round of betting after each card. The boardcards are community cards, and a player may use any five-card combination from among the board and personal cards. A player may even use all of the boardcards and no personal cards to form a hand (play the board). A dealer button is used. The usual structure is to use two blinds, but it is possible to play the game with one blind, multiple blinds, an ante, or combination of blinds plus an ante.

RULES

These rules deal only with irregularities. See the previous chapter, "Button and Blind Use," for rules on that subject.

1. If the first or second holecard dealt is exposed, a misdeal results. The dealer will retrieve the card, reshuffle, and recut the cards. If any other holecard is exposed due to a dealer error, the deal continues. The exposed card may not be kept. After completing the hand, the dealer replaces the card with the top card on the deck, and the exposed card is then used for the burncard. If more than one holecard is exposed, this is a misdeal and there must be a redeal.
2. If the dealer mistakenly deals the first player an extra card (after all players have received their starting hands), the card will be returned to the deck and used for the burncard. If the dealer mistakenly deals more than one extra card, it is a misdeal.
3. If the flop contains too many cards, it must be redealt. (This applies even if it were possible to know which card was the extra one.)
4. If before dealing the flop, the dealer failed to burn a card, or burned two cards, the error should be rectified if no cards were exposed. The deck must be reshuffled if any cards were exposed.
5. If the dealer fails to burn a card or burns more than one card, the error should be corrected if discovered before betting action has started for that round. Once action has been taken on a boardcard, the card must stand. Whether the error is able to be corrected or not, subsequent cards dealt should be those that would have come if no error had occurred. For example, if two cards were burned, one of the cards should be put back on the deck and used for the burncard on the next round. If there was no betting on a round because a player was all-in, the error should be corrected if discovered before the pot has been awarded.
6. If the dealer burns and turns before a betting round is complete, the card(s) may not be used, even if subsequent players elect to fold. Nobody has an option of accepting or rejecting the card. The betting is then completed, and the error rectified in the prescribed manner for that situation.
7. If the flop needs to be redealt for any reason, the boardcards are mixed with the remainder of the deck. The burncard remains on the table. After shuffling, the dealer cuts the deck and deals a new flop without burning a card. [See “Section 16 – Explanations,” discussion #2, for more information on this rule.]
8. A dealing error for the fourth boardcard is rectified in a manner to least influence the identity of the boardcards that would have been used without the error. The dealer burns and deals what would have been the fifth card in the fourth card’s place. After this round of betting, the dealer reshuffles the deck, including the card that was taken out of play, but not including the burncards or discards. The dealer then cuts the deck and deals the final card without burning a card. If the fifth card is turned up prematurely, the deck is reshuffled and dealt in the same manner. [See “Section 16 – Explanations,” discussion #2, for more information on this rule.]
9. You must declare that you are playing the board before you throw your cards away; otherwise you relinquish all claim to the pot.


SECTION 6 - OMAHA

Omaha is similar to hold’em in using a three-card flop on the board, a fourth boardcard, and then a fifth boardcard. Each player is dealt four holecards (instead of two) at the start. In order to make a hand, a player must use precisely two holecards with three boardcards. The betting is the same as in hold'em, using a preflop, flop, turn, and river betting rounds. At the showdown, the entire four-card hand should be shown to receive the pot.

RULES OF OMAHA

1. All the rules of hold’em apply to Omaha except the rule on playing the board, which is not possible in Omaha (because you must use two cards from your hand and three cards from the board).


SECTION 7 - OMAHA HIGH-LOW

Omaha is often played high-low split. The player may use any combination of two holecards and three boardcards for the high hand and another (or the same) combination of two holecards and three boardcards for the low hand.

The rules governing kill pots are listed in "Section 13 – Kill Pots."

RULES OF OMAHA HIGH-LOW

1. All the rules of Omaha apply to Omaha high-low split except as below.
2. A qualifier of 8-or-better for low is used. This means to win the low half of the pot, a player’s hand at the showdown must have five cards of different ranks that are an eight or lower in rank. (An ace is the highest card and also the lowest card.) If there is no qualifying hand for low, the best high hand wins the whole pot.





"Newmyer's Seven Nuts", "East Village", and the rules associated with the game, are Registered Trademarks of The Self-Starter Foundation.

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However, you may download material from The Self-Starter Foundation website (one machine readable copy and one print copy per page) for your personal, noncommercial use only.

For further information, please contact The Self-Starter Foundation.



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All materials contained on this site are protected by United States copyright law and may not be reproduced, distributed, transmitted, displayed, published or broadcast without the prior written permission of The Self-Starter Foundation. You may not alter or remove any trademark, copyright or other notice from copies of the content.

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